Wednesday, 26 October 2016

Newspaper Proposal

The development of a proposal for my newspaper began with my ideas for last year's Professional Practice module. I wanted to research into character design and development, and am continuing that theme into this newspaper project. My publication will be called "Character Magazine" and will be comprised of six pages (including two covers). The magazine will feature interviews with people in the art and video-game community, as well as explanations on the evolution of characters across all forms of media.

The covers will be white with a single large illustration and title text on the front cover. My idea for the illustration is having is diagonally segmented by level of detail, so that the bottom of the illustration is the most detailed, and the top is merely sketched. I believe that this will create a successful visual style to demonstrate not only how a character evolves aesthetically, but also show some of the creative techniques that are used to create characters.


The first double-page spread includes several stages of development for a featured video-game character, an introduction to character design and development in the media, an interview with a creative who is has had experience designing characters, and my illustrated response to this theme.


The second double-page spread includes several stages of development for my own character with an explanation, a conclusion, and a continuation of character design in the media - focusing more closely on TV/film, comics/graphic novels, and literature.


This proposal covers everything I need it to, while being presented in a unique and reader-friendly layout. By researching and presenting the information, and publishing the magazine, I will have learned valuable skills for my future creative career. I feel that these skills will also be useful in working through my third-year modules and will assist me in completing them to the highest standard.



Thursday, 13 October 2016

Newspaper Research

Before designing my own publication for this project, I set about looking at newspapers from the previous academic year, so that I could find out what I did or did not want to include in mine. I read through four different newspapers/magazines to get a large array of positive and negative examples of the publication's structure, layout, and overall quality.


Tutors Illustration Magazine - Tim Martin

This was the first publication I researched, which included information and interviews about the tutors on this Illustration course, with examples of their work throughout.

One thing I liked about this magazine was the formatting of the text, which is in traditional double columns - occasionally broken up by a quote from the main text.  I like this aspect because it is visually-appealing and the layout looks professional.

An aspect that I disliked was that some pages of the publication would be dedicated to a single large illustration. I feel as if this wastes a lot of space that could be put to better use. While it is nice to see full-page artwork, it takes me out of the text too largely.

One other thing that could also be seen as taking up too much space is the large text used for tutor introductions. I dislike this aspect because the target audience for this sort of publication does not warrant large text, and could at times feel unintentionally patronising to read.



Bad Circulation - Tom Maclean, Meg Tallis, Sophie Russell

This was the second publication I researched, which was a newspaper that took a look at a specific group of students in a more light-hearted manner. 

One aspect of this newspaper I disliked was the title spacing. Though the size of the title itself was already an issue, the words are so large that the spacing is thrown off, and the artist names and section titles almost merge into one. 

An aspect that I liked was the interactive games in the back few pages. I like this because it adds variety to what I could put in my newspaper, and adds a fun activity after a long read.



Ignite - Newsquest printing

The next newspaper I looked at was "Ignite," which included a much broader range of illustration news, art and interviews.

Something I liked from this publication was the preview contents page at the front of the newspaper. I  liked this because it was unique from the other newspapers I had researched, and is a good idea of showing what each section will be about or stylistically look like.

I disliked the layout of a particular page because of its small font and the large white space that is left. This does not have visual appeal because the text could be too small to read for some people, and there is nothing covering the remaining page space. 



So U Think You Can Art? - Jack Ashworth

This was the final publication, and had a unique graphical and formatting style, but also included information about a specific set of students.

One aspect that I disliked was the pages being loose, which means the newspaper could get jumbled up or lost. I dislike this because it is not professional and just makes the publication feel unfinished.

Something I did like about this newspaper was the grid-based formatting style used for the pages. This means several panels are used to separate the content of a page - giving it an almost comic book feel. I like this because it keeps the text and images organised, while giving the reader the freedom to read the sections in whichever order they want.



I feel that conducting this research was important for me to look at the different approaches to page layout, spacing, and what content could be included. This will assist me in deciding on these aspects of my own newspaper. However, I think that the content of these publications is not relevant to what I will be writing in mine, so they do not reflect the exact layout or formatting for what would be appropriate in terms of my creative focus.


Friday, 7 October 2016

Self-Introduction

Professional qualities I possess:-

  • Good organisational skills.
  • Work to the highest possible standard.
  • Good time-keeping skills.
  • Able to plan and execute tasks efficiently.
Personal qualities I possess:-
  • Good personal hygiene.
  • Focused when needed.
  • Reflective.
  • Unique perception of the world.
Someone else would describe me as quiet, tidy, hard-working and intelligent.

Within my work as an illustrator, my specialist skills consist of traditional drawing, painting, and digital art. 

I am passionate about storytelling, and the way a larger narrative is told, through both visual and literary medium. I enjoy becoming a part of a story's universe, and always having that universe be a part of me. I am also passionate about instrumental music, how a core melody can bring something to life and evoke an emotion within the participant that stays with them - similar to that of physical art.

Someone should hire/comission me because I have the knowledge and skills at my disposal to find a way of achieving the highest personal standard, and the motivation to get the task done.

Some unique things I can offer are my social commentary on many aspects of our culture - as an outsider looking in - as well as my willingness to explore deeper philosophical and existential questions about life.

The purpose of my imagery is to capture the detail of life, while showing my own interpretations of the world.

In one sentence, I would define my practice as detailed, heavily monochromatic and lightly experimental.

I want to illustrate characters and environments that inspire me not only from real life, but also fiction. My target audience is not defined, as people of all ages can take something away from my work.

I want to portray an adaptable style. The pros of this style are that you always have a structure to work from and a set level to work towards, in regards to referencing a similar style. However, this style has cons, in the form of artistic limitations - it may be more difficult to portray more personal thoughts/visions through an adaptable style.
      A signature style has advantages also, in that you are given freedom of interpretation, choice of colour/medium, and a visual style that is completely unique. Although, it is not without its drawbacks, such as difficulties in the development of a brand new style - all things that are new ultimately reference things that came before.

I am looking to be an illustrator part-time. Alongside a freelance illustration practice, I will be a writer for an online gaming website.

On the topic of becoming a freelance Illustrator, I will need to consider how to look after myself, how much time I will be devoting to my artwork and my writing, how to budget money, how to reach out and contact potential clients.

Work experience that I think will help me with my future plans consists of games design. This is because it will benefit both aspects of my professional future. While it will teach me what the games design industry is like, and give me a greater appreciation for games, concept art, teamwork,etc., it will also help me as a games journalist to look deeper into the true nature of game developers in today's society.